Wednesday, 4 May 2016

COP2: Visual Response 3: Backgrounds

I had initially planned on creating backgrounds for my visual response, and though my first background turned out very nicely, the time constraint made me rush, and my second background was of much lower quality. Since the time constraints i have set on myself to get on with other modules along side this one is quite soon, i have decided to stop.

At this point in the blog i had written a paragraph about how the backgrounds weren't essential to the story, and the story was what i wanted to focus on, but i decided that that would be a stupid thing to say. From my experience with interactive media, the best games slide in extra little bits of setting and story information in their backgrounds, and i had planned on making some backgrounds that slowly showed more and more destruction as the player gets closer to the end, similar to Dishonoured. I was going to try and show how small areas where there aren't any hostile NPCs were going to give of a sense of comfort similar to that of the settlements of Metro 2033 and Metro Last Light. It would have added to the sense of discovery and problem solving as the player themselves spot things in the lore that weren't initially obvious. 
I feel like this failure occurred for two main reasons, 1) My time management became terrible, no excuse for that, i just need to make sure it never happens again. And for 2) i feel like i severely underestimated how much work goes into making a game. In the first draught of my essay plan i was going to write a paragraph on the work load being a problem, but i decided to scrap it as i didn't feel like this was an important issue with the industry. However attempting to develop the plan for a game, which when compared to my peers animations, doesn't seem like very much, was a much larger job than i initially anticipated.
Overall i am disappointed in myself for not achieving what i initially set out to achieve. I am proud of the character designs i have created, and the writing i have created for them, but i had planned to do much more.

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