I was quite surprised at how difficult the writing of the narrative was, coming up with an idea for a narrative was fine, i'm proud of the idea i developed, but i feel as though most of that has been left in my head as my writing skills aren't particularly great. The most easy part of character development was the smaller NPCs as their personalities were as simple as listing small character traits, and still gave enough information of the kind of character they are.
I tried to ensure that there were story elements that could help explain game mechanics, and poke fun a little at the traditional conventions of video games, such as the goal pop up window that is quickly removed. I also thought that some kind of upload screen could help give the impression that the player is controlling something more than just a game, similar to that of Super Hot.
Attempting to write a whole narrative for a game and characters for said game made me realise the amount of work that goes into writing characters, it has definitely made me want to try again in the summer when time constraints aren't as much of an issue and i can make mistakes without worrying about module requirements.
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